Week in Dapps: mooning with dapps, the role of marketplaces (CW29)

[This post was originally sent to subscribers of Researchly’s newsletter. You can subscribe here.]


the Dapps trend report for last week (CW29; 15.07.2018 – 21.07.2018) is out.

Read the full report online or find the summary below.

The Dapp report is part of Researchly’s weekly Blockchain and Crypto report covering ICOs, Dapps, and news sentiment. You can read the full ICO report here and the full news report here.


As shown in this week’s ICO report and last week’s ICO report, ICOs are becoming less interesting. In regards to Dapps, it is not much different. Most Dapps are about Gambling or Gaming and even there we see little traction yet.

Number of dapps based on DappRadar for CW28 and CW29
Number of dapps based on DappRadar for CW28 and CW29

Similar to last week’s Dapp report Fomo3D (and corresponding copies) were the most popular Dapps.

Fomo3D, which launched around three weeks ago, is a lottery with a counter where gamers buy into a pool and the last person to purchase a ticket before the counter expires receives the whole pot. The current pot holds around $10Mio. and expires in 24h. Last week it was around $488k.

Considering how much money is locked into such gambling platforms and the $20,000 paid out to Augur users one could get the impression that earning in crypto has gone from ICOs to Dapps. Dapps…when moon?

Also, like last week, the prediction market Augur was fairly popular (they went live two weeks ago). Notably, this was before the assassination markets hit the news.

Besides that, a few takeaways from using some Dapps:

  • Marketplaces for crypto collectibles could become pure discovery platforms because their traditional major advantage – establishing trust – is now ensured through code. This is an intriguing difference to traditional marketplaces like Amazon.
  • Prices of crypto collectibles rise significantly early on. This might discourage early adopters from joining. For instance, 0xUniverse (a space game) launched about two weeks ago and the most expensive items there already cost around $1800. We have already seen this with the mainstream popularity of Cryptokitties but this must not become an emerging pattern if collectibles should go mainstream.
  • If the attributes of crypto collectibles are not presented visibly, a purchase is discouraged. This is a small UI aspect with great impact. If it is not immediately visible why a certain collectible (e.g. a planet) is special users won’t see any justification for spending money on it.

Read the full report here.

So long,

Sign up for Newsletter: